Regular and Hard mode will be separate, with no way to switch between them once you've started your spooOoky adventure.īabies like me can remove Amnesia's enemies by fiddling with some files if we really want, but I don't quite want that. But hey, Hard Mode is an option I can easily avoid. The danger music they're removing here is part of what builds that mood, and I always find that I stop being scared of a horror game when it starts to frustrate me, too. There is no danger music when the monsters are near.Īmnesia's horror is more about mood than systemic challenge, so some of this is curious.Monsters are faster, spot the player more easily, deal more damage and stay around for longer.
Less oil and tinderboxes throughout the levels.Sanity dropping to zero results in death.
Autosaves are disabled, and manual saving costs 4 tinderboxes.As for the specifics of what makes Hard Mode different, they explain: That's due on September 28th, "after which the mode will be available on Xbox and PC," Frictional say. No thank you! But I know some Amnesia players had wanted their minds more fragile and its ghoulies deadlier, so good for them? Agh.įrictional are adding Hard Mode to their 2010 breakout hit as it comes to Xbox One in a new collection. Conversely, I said "Ha ha ha NOPE" aloud after Frictional announced today that they will next add a new difficulty level to Amnesia: The Dark Descent - a 'Hard Mode' to freak your nut out and murder you hard.
I was jolly pleased when Frictional Games patched a 'Safe Mode' into Soma, letting fraidypants like me freely explore the undersea horror.